My background

Hey there, that's me!, as I mentioned before, my name is Luis Felipe Velasquez Garcia
and I am a 19 years old teenager born (and currently living in) Colombia who's passionate for learning
modern technologies
either for making games or for doing websites. I am a self taught game developer
who has been learning
this subject since I was 13 years old, and currently I am on my way to become a full stack web developer!
How it all started


I started my journey back in 2015 when I was still at school. It all started when I had to do a school research project related to any tech subject in which I decided to pick videogames. Since I had to also show a working example of what I learnt through the research time, I decided to start learning how to do very simple games using Unity3D.
At that time, it was a very difficult task for me, because I was living on an area where there was hardly ever good enough network to either download a software or open youtube videos, it would generally take a couple of minutes to do such things or the internet would completly disconnect (also the fact that I had a very old and fauly laptop which would suddenly turn off due to overheating and was also very limited in storage). Eventually I was able to over come those problems and started to develop my project which was essentially a package created by someone else but it was heavily modified according to my needs. I was able to present my project in time while also achieving a good grade.
Fast forward to 2017, I was already able to code on my own without reading blogs or watching videos (at this point, I already had a more suitable laptop for what I was doing) and I also had a bit of a reputation because of a project I was doing at a time (a Halo fangame which I eventually remastered but then stoped working on it as I moved it to Unreal Engine).
With lots of practise, I eventually managed to become a sort of generalist in the use of Unity, I learnt things like shaders, lighting, coding patterns and even rising technologies such as C# Jobs as well as ECS (still very new to it). Later on, I decided to go ahead and try some other technologies related to my niche such as Blender and Unreal Engine; the learning curve for those were very smooth, as those to programs shared very similar concepts to what I learnt using Unity. Coming to the present, for the past few seven months, I decided to put game development to a side for a while so I could find some other interest on another niche, so that's when I got into the world of web development. I started as a self taught web developer as a freelancer using WIX for doing customized user experience (use javascript to customize an already built in feature into wix) and then eventually moved to more advanced programs to do the same thing while also learning css and html. It wasn't until a month ago where I decided to buy a one year course for becoming a full stack web devloper as now days some companies out there prefer somebody with a proof of expertise rather than self taught people.
About myself

Since I was a child, I always loved all stuff related to technology, let it be computer related or industry related, I have always been in love with all of that topic, so as a Hobby (when I was probably around 14 or 15 years old) I learnt quite few things related to robotics such as arduino and electronic components where I made my own projects; They were not a big deal but back in the day, when I was at highschool, it helped me a lot on robotics lecture and it also allowed me to participate in science events related to robotics. I graduated from highschool in 2019, and since then I attended 2 universities, which I droped off, the reason behind that was, 1, during the pandimic it became nearly imposible to learn from remote, as nor the university and students were prepared for that, and as the second university, the carreer turned out to not be what it said it was; It was a career related to animation and videogames, however, your ending bachelor degree would be conceptual artist, which made no sense at all and also the career expected you to have from medium to advanced knowledge in drawing, which I did not have at all.